TonemapReinhard.java
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//
// This file is auto-generated. Please don't modify it!
//
package org.opencv.photo;
// C++: class TonemapReinhard
//javadoc: TonemapReinhard
public class TonemapReinhard extends Tonemap {
protected TonemapReinhard(long addr) { super(addr); }
//
// C++: float getColorAdaptation()
//
//javadoc: TonemapReinhard::getColorAdaptation()
public float getColorAdaptation()
{
float retVal = getColorAdaptation_0(nativeObj);
return retVal;
}
//
// C++: float getIntensity()
//
//javadoc: TonemapReinhard::getIntensity()
public float getIntensity()
{
float retVal = getIntensity_0(nativeObj);
return retVal;
}
//
// C++: float getLightAdaptation()
//
//javadoc: TonemapReinhard::getLightAdaptation()
public float getLightAdaptation()
{
float retVal = getLightAdaptation_0(nativeObj);
return retVal;
}
//
// C++: void setColorAdaptation(float color_adapt)
//
//javadoc: TonemapReinhard::setColorAdaptation(color_adapt)
public void setColorAdaptation(float color_adapt)
{
setColorAdaptation_0(nativeObj, color_adapt);
return;
}
//
// C++: void setIntensity(float intensity)
//
//javadoc: TonemapReinhard::setIntensity(intensity)
public void setIntensity(float intensity)
{
setIntensity_0(nativeObj, intensity);
return;
}
//
// C++: void setLightAdaptation(float light_adapt)
//
//javadoc: TonemapReinhard::setLightAdaptation(light_adapt)
public void setLightAdaptation(float light_adapt)
{
setLightAdaptation_0(nativeObj, light_adapt);
return;
}
@Override
protected void finalize() throws Throwable {
delete(nativeObj);
}
// C++: float getColorAdaptation()
private static native float getColorAdaptation_0(long nativeObj);
// C++: float getIntensity()
private static native float getIntensity_0(long nativeObj);
// C++: float getLightAdaptation()
private static native float getLightAdaptation_0(long nativeObj);
// C++: void setColorAdaptation(float color_adapt)
private static native void setColorAdaptation_0(long nativeObj, float color_adapt);
// C++: void setIntensity(float intensity)
private static native void setIntensity_0(long nativeObj, float intensity);
// C++: void setLightAdaptation(float light_adapt)
private static native void setLightAdaptation_0(long nativeObj, float light_adapt);
// native support for java finalize()
private static native void delete(long nativeObj);
}