index-2.html 3.26 KB
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 
	<title>无标题</title>
</head>
<body>
<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>
<pre>Press W, A, S, D keys to move</pre>
<div id="my_painter">
    <canvas id="event_canvas" tabindex="0"></canvas>
</div>

<script type="text/javascript">


    var tempContext = null; // global variable 2d context
    var started = false;
    var mText_canvas = null;
    var x = 0, y =0;
    window.add
    window.onload = function() {
    var canvas = document.getElementById("event_canvas");
    console.log(canvas.parentNode.clientWidth);
    canvas.width = canvas.parentNode.clientWidth;
    canvas.height = canvas.parentNode.clientHeight;
    if (!canvas.getContext) {
    console.log("Canvas not supported. Please install a HTML5 compatible browser.");
    return;
    }
    // get 2D context of canvas and draw rectangel
    tempContext = canvas.getContext("2d");
    tempContext.fillStyle="blue";
    x = canvas.width/2;
    y = canvas.height/2;
    tempContext.fillRect(x, y, 80, 40);
    // key event - use DOM element as object
    canvas.addEventListener('keydown', doKeyDown, true);
    canvas.focus();
    // key event - use window as object
    window.addEventListener('keydown', doKeyDown, true);
    // mouse event
    canvas.addEventListener("mousedown", doMouseDown, false);
    canvas.addEventListener('mousemove', doMouseMove, false);
    canvas.addEventListener('mouseup', doMouseUp, false);
    }
    function getPointOnCanvas(canvas, x, y) {
    var bbox = canvas.getBoundingClientRect();
    return { x: x - bbox.left * (canvas.width / bbox.width),
    y: y - bbox.top * (canvas.height / bbox.height)
    };
    }
    function doKeyDown(e) {
    var keyID = e.keyCode ? e.keyCode :e.which;
    if(keyID === 38 || keyID === 87) { // up arrow and W
    clearCanvas();
    y = y - 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    if(keyID === 39 || keyID === 68) { // right arrow and D
    clearCanvas();
    x = x + 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    if(keyID === 40 || keyID === 83) { // down arrow and S
    clearCanvas();
    y = y + 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    if(keyID === 37 || keyID === 65) { // left arrow and A
    clearCanvas();
    x = x - 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    }


    function clearCanvas() {
    tempContext.clearRect(0, 0, 500, 500)
    }


    function doMouseDown(event) {
    var x = event.pageX;
    var y = event.pageY;
    var canvas = event.target;
    var loc = getPointOnCanvas(canvas, x, y);
    console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
    tempContext.beginPath();
    tempContext.moveTo(loc.x, loc.y);
    started = true;
    }


    function doMouseMove(event) {
        var x = event.pageX;
        var y = event.pageY;
        var canvas = event.target;
        var loc = getPointOnCanvas(canvas, x, y);
        if (started) {
            tempContext.lineTo(loc.x, loc.y);
            tempContext.stroke();
        }
    }

    function doMouseUp(event) {
    console.log("mouse up now");
    if (started) {
        doMouseMove(event);
        started = false;
        }
    }

</script>
</body>
</html>