update.html 12.1 KB

<!doctype html>
<html lang="en" ng-app="myApp">
<head>

    <title>犀牛更新</title>
    <meta charset="utf-8" />
    <meta http-equiv="Content-Type" content="text/html" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
    <meta http-equiv="Expires" content="0" />
    <meta http-equiv="Cache-Control" content="no-cache" />
    <meta http-equiv="Cache-Control" content="no-store" />
    <meta http-equiv="Pragma" content="no-cache" />
    <meta name="renderer" content="webkit|ie-comp|ie-stand" />
    <meta name="data-xns" content="p0002" />
    <meta name="description" content="犀牛认证平台" />
    <meta name="author" content="犀牛网络" />

    <link rel="stylesheet" href="./styles/undate.css"/>
    <script>if (typeof module === 'object') {window.module = module; module = undefined;}</script>
    <script type="text/javascript" src="../vender/base/base.min.js"></script>
    <script>if (window.module) module = window.module;</script>
    <script type="text/javascript" src="../dist/scripts/global.min.js"></script>

    <!--<script type="text/javascript" src="dist/scripts/local.min.js"></script>-->
    <script type="text/javascript">
        var i = 0;
        var res = 0;
        var context = null;
        var total_width = 250;
        var total_height = 10;
        var initial_x = 0;
        var initial_y = 0;
        var radius = total_height/2;
        window.onload = function() {
            var elem = document.getElementById('myCanvas');
            if (!elem || !elem.getContext) {
                return;
            }

            context = elem.getContext('2d');
            if (!context) {
                return;
            }

            // set font
            context.font = "16px Verdana";

            // Blue gradient for progress bar
            var progress_lingrad = context.createLinearGradient(0,initial_y+total_height,0,0);
            progress_lingrad.addColorStop(0, '#3399ff');
            //progress_lingrad.addColorStop(0.4, '#3399ff');
            progress_lingrad.addColorStop(1, '#3399ff');
            context.fillStyle = progress_lingrad;

            //draw();
            res = setInterval(draw, 30);
        }

        function draw() {
            //   i+=1;
            // Clear everything before drawing
            if(i > total_width)
            {
                clearInterval(res);
                i = total_width;
            }
            context.clearRect(initial_x-5,initial_y-5,total_width+15,total_height+80);
            progressLayerRect(context, initial_x, initial_y, total_width, total_height, radius);
            progressBarRect(context, initial_x, initial_y, i, total_height, radius, total_width);
            progressText(context, initial_x, initial_y, i, total_height, radius, total_width );
//            if (i>=total_width) {
//                clearInterval(res);
//            }
        }

        /**
         * Draws a rounded rectangle.
         * @param {CanvasContext} ctx
         * @param {Number} x The top left x coordinate
         * @param {Number} y The top left y coordinate
         * @param {Number} width The width of the rectangle
         * @param {Number} height The height of the rectangle
         * @param {Number} radius The corner radius;
         */
        function roundRect(ctx, x, y, width, height, radius) {
            ctx.beginPath();
            ctx.moveTo(x + radius, y);
            ctx.lineTo(x + width - radius, y);
            ctx.arc(x+width-radius, y+radius, radius, -Math.PI/2, Math.PI/2, false);
            ctx.lineTo(x + radius, y + height);
            ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
            ctx.closePath();
            ctx.fill();
        }

        /**
         * Draws a rounded rectangle.
         * @param {CanvasContext} ctx
         * @param {Number} x The top left x coordinate
         * @param {Number} y The top left y coordinate
         * @param {Number} width The width of the rectangle
         * @param {Number} height The height of the rectangle
         * @param {Number} radius The corner radius;
         */
        function roundInsetRect(ctx, x, y, width, height, radius) {
            ctx.beginPath();
            // Draw huge anti-clockwise box
            ctx.moveTo(1000, 1000);
            ctx.lineTo(1000, -1000);
            ctx.lineTo(-1000, -1000);
            ctx.lineTo(-1000, 1000);
            ctx.lineTo(1000, 1000);
            ctx.moveTo(x + radius, y);
            ctx.lineTo(x + width - radius, y);
            ctx.arc(x+width-radius, y+radius, radius, -Math.PI/2, Math.PI/2, false);
            ctx.lineTo(x + radius, y + height);
            ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
            ctx.closePath();
            ctx.fill();
        }

        function progressLayerRect(ctx, x, y, width, height, radius) {
            ctx.save();
            // Set shadows to make some depth
            ctx.shadowOffsetX = 2;
            ctx.shadowOffsetY = 2;
            ctx.shadowBlur = 5;
            ctx.shadowColor = '#666';

            // Create initial grey layer
            ctx.fillStyle = 'rgba(189,189,189,1)';
            roundRect(ctx, x, y, width, height, radius);

            // Overlay with gradient
            ctx.shadowColor = 'rgba(0,0,0,0)'
            var lingrad = ctx.createLinearGradient(0,y+height,0,0);
            lingrad.addColorStop(0, 'rgba(255,255,255, 0.1)');
            lingrad.addColorStop(0.4, 'rgba(255,255,255, 0.7)');
            lingrad.addColorStop(1, 'rgba(255,255,255,0.4)');
            ctx.fillStyle = lingrad;
            roundRect(ctx, x, y, width, height, radius);

            ctx.fillStyle = 'white';
            //roundInsetRect(ctx, x, y, width, height, radius);

            ctx.restore();
        }

        /**
         * Draws a half-rounded progress bar to properly fill rounded under-layer
         * @param {CanvasContext} ctx
         * @param {Number} x The top left x coordinate
         * @param {Number} y The top left y coordinate
         * @param {Number} width The width of the bar
         * @param {Number} height The height of the bar
         * @param {Number} radius The corner radius;
         * @param {Number} max The under-layer total width;
         */
        function progressBarRect(ctx, x, y, width, height, radius, max) {
            // var to store offset for proper filling when inside rounded area
            var offset = 0;
            ctx.beginPath();
            if (width<radius) {
                offset = radius - Math.sqrt(Math.pow(radius,2)-Math.pow((radius-width),2));
                ctx.moveTo(x + width, y+offset);
                ctx.lineTo(x + width, y+height-offset);
                ctx.arc(x + radius, y + radius, radius, Math.PI - Math.acos((radius - width) / radius), Math.PI + Math.acos((radius - width) / radius), false);
            }
            else if (width+radius>max) {
                offset = radius - Math.sqrt(Math.pow(radius,2)-Math.pow((radius - (max-width)),2));
                ctx.moveTo(x + radius, y);
                ctx.lineTo(x + width, y);
                ctx.arc(x+max-radius, y + radius, radius, -Math.PI/2, -Math.acos((radius - (max-width)) / radius), false);
                ctx.lineTo(x + width, y+height-offset);
                ctx.arc(x+max-radius, y + radius, radius, Math.acos((radius - (max-width)) / radius), Math.PI/2, false);
                ctx.lineTo(x + radius, y + height);
                ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
            }
            else {
                ctx.moveTo(x + radius, y);
                ctx.lineTo(x + width, y);
                ctx.lineTo(x + width, y + height);
                ctx.lineTo(x + radius, y + height);
                ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
            }
            ctx.closePath();
            ctx.fill();

            // draw progress bar right border shadow
            if (width<max-1) {
                ctx.save();
                ctx.shadowOffsetX = 1;
                ctx.shadowBlur = 1;
                ctx.shadowColor = '#666';
                if (width+radius>max)
                    offset = offset+1;
                ctx.fillRect(x+width,y+offset,1,total_height-offset*2);
                ctx.restore();
            }
        }

        /**
         * Draws properly-positioned progress bar percent text
         * @param {CanvasContext} ctx
         * @param {Number} x The top left x coordinate
         * @param {Number} y The top left y coordinate
         * @param {Number} width The width of the bar
         * @param {Number} height The height of the bar
         * @param {Number} radius The corner radius;
         * @param {Number} max The under-layer total width;
         */
        function progressText(ctx, x, y, width, height, radius, max) {
            ctx.save();
            ctx.fillStyle = 'white';
            var text = "";
            if(i == total_width)
            {
                text = "更新完成";
            }
            else
            {
                text = "更新"  + Math.floor(width/max*100)+"%...";
            }

            var text_width = ctx.measureText(text).width;
            var text_x = x+width-text_width-radius/2;
            if (width<=radius+text_width) {
                text_x = x+radius/2;
            }
            ctx.font="18px 微软雅黑";
            context.fillStyle = "#3399ff"; // text color
            ctx.fillText(text, 90, y+60);
            ctx.restore();
        }
    </script>
</head>
<body class="xn-undate-body"  ng-app="myApp" ng-controller="bodyController" >

     <div id="div_bg" class="xn-undate-layout">

                <div class="xn-text-center">
                    <img src="./images/logo-md.png" width="65px" height="35px" >
                    <img src="./images/auth-title.png" height="27">
                </div>
                <p></p>
                <div  style="width:340px; height:300px;background-color: white;">
                    <div ng-show="div_update">
                        <div class="xn-undate-title" >软件更新</div>
                        <div class="undate-line clearfix"><div class="undate-lable" >更新日期:</div><div class="xn-undate-data" ng-bind = "update.date"></div></div>
                        <div class="undate-line clearfix"><div class="undate-lable" >当前版本:</div><div class="xn-undate-data" ng-bind = "update.localVersion"></div></div>
                        <div class="undate-line clearfix"><div class="undate-lable" >更新版本:</div><div class="xn-undate-data" ng-bind = "update.remoteVersion"></div></div>
                        <div class="undate-line clearfix"><div class="undate-lable" >更新内容:</div></div>
                        <div class="undate-line clearfix">
                            <pre  class="undate-pre" ng-bind="update.content">

                            </pre>
                        </div>
                        <div class="undate-line clearfix">
                            <input type="submit"  class="undate-btn undate-btn-def" ng-click="click_cancel()"   value="下次再说">
                            <input type="submit"  class="undate-btn " ng-click="click_update()"   value="立即更新">
                        </div>
                    </div>

                    <div ng-show="div_updating">
                        <canvas  id="myCanvas"  class="progress" style="top:120px;position: relative;left:45px;" width="300px"  ></canvas>
                    </div>
                    <div  ng-show="div_update_finish" style="text-align: center ;padding-top: 60px;">
                        <img src="images/update_success.png" width="91px" height="100px" >
                        <p  class="line_height" ><span style="left:20px;top:130px ;font-family: '微软雅黑';color: #0a0a0a;" >更新完成</span></p>
                            <button ng-click="click_close()" style="width:80px;height:30px;background-color:rgb(51,153,255);color: #f0f0f0;font-family: '微软雅黑';border: none;font-weight:bold;">
                                关闭</button>
                    </div>
                </div>




        </div>
     <script src="./update.js"></script>

</body>

</html>